pre-launch


I've done a bit of playtesting so far, and found a lot of bugs with collision and stuff! At some point, I think I wrote in some code that turns off the capsule collider on the player and I know it was for a reason, but now I can't really remember... I'm still on the fence about the slime enemies-- I have half a mind to just fully take out the damage portion and have them just be interactable objects/NPCs throughout the game


If players get curious enough, at this current iteration, there's fully just one specific slime that does no damage whatsover-- it's just there for you to kick off a ledge :)

Get Yverne: Castle Platformer

Download NowName your own price

Leave a comment

Log in with itch.io to leave a comment.