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Yverne: Castle Platformer

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Devlog

  • web v1.0.03
    May 06, 2023 by elissa#debugging
    ... Immediately after my last post, I noticed that there was an error with the custom cursor not reading properly, even though it worked in editor, so I just removed it from the file... Continue reading
  • web_v1.0.02
    May 06, 2023 by elissa#debugging
    Unsure of exact issue, but some players had a bug where the double jump feature didn't work, so I edited a part of the jump counter script to address it-- hopefully the double jump works fine now (and... Continue reading
  • pre-launch
    April 20, 2023 by elissa#playtesting
    I've done a bit of playtesting so far, and found a lot of bugs with collision and stuff! At some point, I think I wrote in some code that turns off the capsule collider on the player and I know it was... Continue reading
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